Teacher Standards

Technology Enhanced Learning (English) TS1a TS2a TS2d TS3a TS3b TS4a TS4b

TS1a: establish a safe and stimulating environment for pupils, rooted in mutual respect
TS2a: be accountable for pupils’ attainment, progress and outcomes
TS2d: demonstrate knowledge and understanding of how pupils learn and how this impacts on teaching
TS3a: have a secure knowledge of the relevant subject(s) and curriculum areas, foster and maintain pupils’ interest in the subject, and address misunderstandings
TS3b: demonstrate a critical understanding of developments in the subject and curriculum areas, and promote the value of scholarship
TS4a: impart knowledge and develop understanding through effective use of lesson time
TS4b: promote a love of learning and children’s intellectual curiosity 

 

The Research

“Teachers need to ensure that English in classrooms integrates tasks and purposes related to the ‘real world’ beyond school”

“The effective use of modern technology, including media technology, is highly motivating for students”

“Teachers need to use these contexts in their lessons if learning in English is not to seem out of step with pupils’ experiences”      Moving English Forward (Ofsted, 2012)

The Moving English forward report from Ofsted promotes the use of technology within English lessons citing a range of benefits to pupil learning. It is reported that children have a more advanced understanding of and access to technology outside of school than they do within school and so to make use of their skills in English lessons can be motivating for pupils. There is also an emphasis on connecting children to the real world by providing contextualised learning, this can be supported through the effective use of modern technology within school to demonstrate the value and use of technology in wider fields.

Pedagogy

TPACK model – Technological Pedagogical Content Knowledge

TPACK-new.png

3 primary forms of knowledge
1. Content (CK)- teachers knowledge of the subject matter to be learned
2. Pedagogy (PK)- teachers knowledge about the processes/methods of teaching/learning
3. Technology (TK)- certain ways of working with technology and applying to everyday life

The TPACK model sees these as interrelated and emphasises the knowledge that lies between each section, with a combination of all 3 resulting in Technological Pedagogical Content Knowledge (TPACK)

 

Technology and its potential

  1. ClassFlow

    Collaborative lessons and assessment opportunites:
    – Create interactive lessons
    – download interactive lessons from Marketplace
    – group answers (all pupils respond and ClassFlow groups them to see most popular)
    – share photos to individual tablets
    – annotate a picture and share on all devices
    – real time assessment
    – give rewards

 

2. Plickers

Allows you to collect real-time formative assessment data without the need for individual student devices
– no need for personal devices
– no need to wait for pupils to log in/ find app
– quick formative assessment
– instant feedback
– assign cards to students in each class
– unique shapes so that pupils can answer honestly without feeling self-conscious

11fad021.PlickersSplash2.jpgimages48e702b7.plickers.iphone.pngplickers-e1441110614914.jpg

3. Morfo and MSQRD Apps

allow you to transform yourself into an avatar/ different character

  • could be used within performance poetry unit to add a further element/ a context
  • could benefit shy pupils who may want to share their work but feel nervous standing in front of the class – gives them an alter ego, they could  record themselves reading their work and play it to the class
  • if clips are recorder they can be shared elsewhere (celebrate work on school website/ create QR codes/ review books..)
  • teacher could use to introduce topic (stand outside classroom and mirror onto IWB in classroom for children to watch – witch/ animal/ celebrity –> create an engaging hook for a lesson/topic
  • MSQRD provides live filters

morfo1           morfo2msqrd

 

4. Aurasma App

Aurasma is an augmented reality app which brings images and everyday objects to life with graphics, animation, video, audio and 3D content.

Classroom opportunities:
– introduce the focus book by bringing the cover to life- an engaging stimulus for the story
– bring geographical landmarks to life in the classroom
– bring drawings to life (design a monster / design an object…)
– introduce new vocabulary by hunting for auras
– create auras to learn about French culture/people/places…
– maths scavenger hunt using auras –> utilise popularity of Pokemon Go

 

5. Pop songs- Youtube

Classroom opportunities:
– rate the language choices and re-write / improve the lyrics
– often repetition –> synonyms/ thesaurus – add to working wall?

6. Celebrity tweets

– print out tweets and correct the spelling / grammar  word choices
– could create a class twitter and reply to celebrities (politely!) – motivating

 

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